Monday, April 15, 2013

Learning and E-Learning: E-Learning is any type of learning that can be do...

Learning and E-Learning:
E-Learning is any type of learning that can be do...
: E-Learning is any type of learning that can be done through the internet and electronic media.   .   There are some principles that will en...

The use of simulations and/or games can be useful in the e-learning environment.  As long as the simulation is practicing or teaching, then the techniques is useful to the education process.  Students can be asked to carry out mindless tasks that do not enhance their critical thinking skills.  This is a key point for the use of any technique.  Additionally, since our young generation is used to games and simulations, it may create an easy learning environment for students.  Through the use of games, I have seen students love practicing their multiplication facts as oppose to the old ways of writing them out.  There is no research that proves that students do better through games.  They may learn just as much.  However, it is shown that it is easier to learn with techniques that they are used to working with.

Learning and E-Learning: E-Learning is any type of learning that can be do...

Learning and E-Learning:
E-Learning is any type of learning that can be do...
: E-Learning is any type of learning that can be done through the internet and electronic media.   .   There are some principles that will en...


In the storybook, pre-training is included.  Research shows that learners who are taught information that is pertinent to learning will increase their retention of the material.  Pre-training was evident by learners being provided with links of various websites that would explain what a webquest is.  The learner would familiarize themselves with the material before the meat of the lesson is introduced.  Another research based theory is to avoid playing music in our e-lessons.  I did not include any in my storyboard.  Prior to learning about these techniques, I would’ve included music and many other distracting visuals.  But, this is exactly what research advices not to do.  It is said that do not retain more if they have the music or distracting pictures in the e-learning experience.

E-Learning is any type of learning that can be done through the internet and electronic media.  .  There are some principles that will enhance the learning experience in such a classroom.  As an assignment, we created our own e-learning classroom which includes some of these principles.   For example, segmentation is the process of taking a lot of information and breaking it down into smaller chunks.  By doing this, a learner is able to break down the material in small sizes therefore avoiding overload. I segmented my e-learning by breaking the lesson into several manageable parts.   In addition to segmentation, personalization is shown by having choices so the learner can skip parts that they already know or go back to a slide if they don’t understand what is being asked or taught.  Also, in the storyboard, I chose audio on most of the clips, but the speaker did not read what the learner would be reading but talked about the lesson at hand.  Audio can be helpful in an e-learning, however too much as just explained can cause the learner to be distracted and not being able to enhance their critical thinking.  To avoid the redundancy within the lesson, a great e-learning trick is to be sure to explain pictures in the lesson.  The learner does not need to have pictures that make no sense to what they are learning.  It is important to consider, to provide effective, immediate feedback in the e-learning classroom.  In my storybook, I provided students with a rubric for students to follow which will be filled out by the instructor therefore providing some constructive feedback on how to improve on their lesson.    All of these principles enhance learning and give way to a learner’s increase in critical thinking skills.